Portfolio

GAMES

Welcome to my game design portfolio. This is where you can view all of the games I have created. My games are pretty subpar, seeing as how I'm still new to game development. I use Unity and C# as the basis for the development of my game since I find using those tools fairly easy to use and learn. All of the games I have created can be viewed on my Itch.io page.


Jumpy Block

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Inspired by the classic Flappy Bird game, Jumpy Block is a very basic infinite runner game where players will jump across the world and stay alive while avoiding the pillars. This game was, overall, a way for me to familiarize myself with using Unity since I'm still new to using it

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    Brownie Clicker

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    Originally created as a Greenfoot game using Java before being rebuilt as a Unity game with C#, Brownie Clicker is your run-of-the-mill idle clicker inspired by the infamous Cookie Clicker game created in 2013. I consider this game to be one of the biggest project I have ever worked on due to the amount of time and effort I had put into what I consider to be a mediocre game.

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      Hyperspace Fighter

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      An endless top-down space shooter game that I created in one day for my high school senior year midterm for Winter 2020. You play as a spaceshgip that has to survive against an endless armada of enemies such as bomber UFOs and shooter drones. As of right now this game is one of my most intensive project thus far and is currently a work in development with more contents planning to be added in the future.

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        ByteBound

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        A 2D stealth puzzle platformer that will require the player to balance puzzle solving with various stealth mechanics to escape. They will have to use the terrain and tools provided to them to evade enemies and conquer the puzzles before them.

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          Bot In A Box

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          A 2D top-down puzzle game where you must guide CHP-E (short for Command Handling Processor, Escape model), a clever little robot, through a series of boxed-in levels. Unlike the normal WASD movement, you must give CHP-E a set of command directives using drag-and-drop move tiles to move him towards the goalpost and escape the box.

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